I'we been following a long for three days now and I'm at video 30, so I was thinking if I could split my days up in two, like before lunch I continue learning python and work on the modular rigging system and after lunch I work on my own project. (Just for the purpose of not getting bored by it being to monotone, not with standing that programming for almost 8 hour a day makes my head go nuts and when I go to bed I thinking of different solutions to solve problems or about some error I didn't fix and so forth..)
So what should my new project be about?
I want to dig even deeper in to rigging and building tools, maybe in the end have something that I can practice my animations skills with.
So my plan is to create a character from scratch (concept and all)
Give the character some awesome topology that will work great for rigging and animation.
[To Do list]
* Create sweetlooking imageplanes and some concept of the face
(in the end I'll also need an expression sheet)
* I'll read through the book 'stop staring'
* I'll go through some zbrush or mudbox tutorials at DT:
(I have some experience already, but I want everything to be as good as possible)
*I'll watch some tutorials about facerigging, curvebased/jointbased
When I'm done with my character I'll use him as a labrat and try out different rigging solutions.
I'll use a python script I found on the web to test the speed of the different rigging solutions.
I'm also thinking of scripting some tools to save poses and things like that. :)
This will be a big project that never have to end! So lets go! :)
Trying to keep it as clean as I can. :) |
Not sure if im to happy with the result |
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